Drow NewsBot
05-24-2007, 09:30 AM
Feature: 'Propagation of Visual Entity Properties Under Bandwidth Constraints'
How does an MMO move its player characters naturally, despite the problem of lag and bandwidth constraints when interacting? In this latest exclusive Gamasutra feature, Olivier Cado, who worked on MMO Saga Of Ryzom, explains some of the techniques he used to make real-time interaction seem as smooth as silk. In this excerpt, Cado comments on why limited bandwidth, cheating, and lag were among the many challenges that had to overcome in bringing Saga Of ...
http://feeds.feedburner.com/~r/GamasutraNews/~3/119327601/news_index.php
How does an MMO move its player characters naturally, despite the problem of lag and bandwidth constraints when interacting? In this latest exclusive Gamasutra feature, Olivier Cado, who worked on MMO Saga Of Ryzom, explains some of the techniques he used to make real-time interaction seem as smooth as silk. In this excerpt, Cado comments on why limited bandwidth, cheating, and lag were among the many challenges that had to overcome in bringing Saga Of ...
http://feeds.feedburner.com/~r/GamasutraNews/~3/119327601/news_index.php