View Full Version : latest SWGEmu update =)
Demolition
12-21-2006, 11:59 PM
as you know in the last one venders where working, now npc trainers are working as well =)
www.swgemudev.com/videos/swgemu-npctrainer.wmv
KJFett
12-22-2006, 06:55 AM
Looking good! I can't wait to load into Bestine once more.
Demolition
12-25-2006, 05:29 PM
Structures are fully working now, and they have the jtl hud working =)
Pic of jtl zone in:
http://img72.imageshack.us/my.php?im...hot0150yl8.jpg
Nive Halcyon
12-26-2006, 09:08 PM
bah screw jtl, work on crafting :)
Demolition
12-27-2006, 09:33 AM
eh, im not coding it. but i'll let em know you dont want jtl in the game =P
and wtf is up with want9ing crafting?
i thought you where a pvper nive
Nive Halcyon
12-28-2006, 12:40 PM
Yeah...but how do you think we are planning on getting the uber mind poisons with legendary acklay poison enhancers in them? Dur.
Demolition
12-29-2006, 07:21 AM
Yeah...but how do you think we are planning on getting the uber mind poisons with legendary acklay poison enhancers in them? Dur.
blue frog ftw
Nive Halcyon
12-29-2006, 10:13 AM
no that still doesn't help, crafting allows you to get better weapons than everyone else. Who cares how good they are, they just gotta be better than other people's weaps.
KJFett
12-29-2006, 10:38 AM
yeah, crafting needs to be working, but I doubt it will launch without crafting..or at least without crafting following closely behind.
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