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KJFett
07-28-2006, 09:55 AM
I don't know if many of you have been catching some of what has started up in the rumormill since last night, but apparently devs from the EMU stated on their IRC chat that Lucas Arts has contacted them and so far has not only NOT demanded them stop, but have hinted at a possiblity of LA hosting pre-cu server. On top of that, today, Friday 28, the EMU devs, LA and at least one SWG producer are having a conference call to discuss matters.

http://www.mmorpg.com/discussion2.cfm/thread/87782/page/1

At first, it seemed like rumors, but then the EMU devs started posting on their own boards and we got these....

http://forums.swgemu.com/viewtopic.php?t=4032

http://forums.swgemu.com/viewtopic.php?t=4030

2 polls by EMU devs asking whether people would go back to SOE if there were preCU servers and if they weould go back if the EMU devs were running the development.

It would appear that LA may finally be stepping in and forcing SOE to "deal" with the EMU and that we may be seeing PreCU servers returning guaranteed. On the flip side, it could all be a trap designed to smash the EMU, but with open sorceing and so many having it now...they are way to late to do that.

Just wanted to get everyone a heads up....with all that being said...IF this were to happen, would many of you be interested in leaving the games you are currently in for a new DROW team on a classic SWG server? I'm not going to hoild anyone to their answers, but I do want to get a general feel for who likes the idea and would be willing to jump in from the get go.

Seneden
07-28-2006, 01:25 PM
How's the raid content in SWG? Lots? Less than normal? Only reason I didn't play the game is because it decided to be an asshole and didn't wanna install correctly hehe :)

KJFett
07-28-2006, 02:05 PM
Raiding wasn't really in the game until the corvette and Geo Caves hit. Even then, it wasn't much till ROTW was launched. With the most advanced crafting system in any game, the best stuff came from crafters and any loot that was found out hunting.

Everything worked off a cycle. Combat toons lvled to better support the needs of the crafters who in turn provided gear for everyone of which some PVPed. Who in turn uesd that gear to get stuff for crafters.

It also isn't structured like WoW. It's not linear at all. Its an open universe and you live you toon and do as you want...at least it was before the NGE hit last November. Now..if you are a Wow fan, you would probably like it.

Nive Halcyon
07-28-2006, 02:31 PM
Yep the NGE hit right after the first real high end pve content was released (Trials of Obi wan). It was cool doing those high end dungeons for the 3 weeks or so though :)

Nightblade
08-07-2006, 08:14 AM
IF this were to happen, would many of you be interested in leaving the games you are currently in for a new DROW team on a classic SWG server? I'm not going to hoild anyone to their answers, but I do want to get a general feel for who likes the idea and would be willing to jump in from the get go.

::Jumps up and down, waves hands,arms,etc::

KJFett
08-07-2006, 12:56 PM
Hey there Snif! :)

iray
08-07-2006, 06:35 PM
Just wanted to get everyone a heads up....with all that being said...IF this were to happen, would many of you be interested in leaving the games you are currently in for a new DROW team on a classic SWG server? I'm not going to hoild anyone to their answers, but I do want to get a general feel for who likes the idea and would be willing to jump in from the get go.

i like the old game mechanics better than the new game, but i would have to say that i wouldn't jump ship. i might casually play a little, but i wouldnt make it my first order of business though. my reason is that i just can't trust the sincerity of all the people who dream of the emu servers and the good old days.

as far as i can see, there are two reasons for this. many of the people who left did it for two reasons: they had done all that they wanted to in the game, and it offered no new content for them. second, many people left because of "broken" content such carbineers who could incap themselves before they killed a nuna. not to mention smugglers that didnt smuggle, and commandos who really had no place to um... command... errr... attack.

for any of the ones who left for these reasons, how long do you think they would be there this time before their interest waned? same old content, but at a previous timeframe to where many of them left. no jedi, no jtl, no kashyyyk, no mustafar... this all added content, and broken or not, it was more to keep people busy. i cant imagine going back to an all-old server unless you wanted pvp only. i would think it would get boring fast, unless they are boasting new content already. and with this emu server, would you expect it to be bug free?

Demolition
08-07-2006, 07:32 PM
incorrect, jtl will be included

as far as the others, theres already a mod site up thats working on mods for the game includeing new quests, clothes, zones, yadda yadda fully supported by the swgemu dev team

KJFett
08-08-2006, 06:18 AM
Iray, from what I understand, there are already 2 new planets as well as mobs that were all in the tre files that others are already working on. Heck, Cys was talking about 2 of those planets alreasy being on the alpha test. Additionally, each server will be able to add their own content. With the ability to create GMs like in the old pen and paper days to create content for a group where instead of rolling dice and saying you are going to charge into battle....you can do just that as the GM adds the content around you.

Are there worries about someone getting bored and shutting down the server? Certainly that is a concern for everyone, but some servers have already made it very clear that they are in for the long run and have not only a very large support staff, but 1000+ players already registered. If even 1/3 of them actually follow through, that server will still have as many if not more than we have on the high level population servers currently in SWG.

Add to that the prospect of LA becoming involved to possiby host the software if not their own servers (they have just as much a capability to do so as anyone else) and their own devs adding content to it (LA was never happy with what SOE did with the NGE and SOE has taken FULL responsibilty for the NGE on the SWG forum boards just last week), the game has even more potential.

Lastly...will stuff be bugged or broken? Sure. Thats going to happen no matter what game it is....will people put up with it? Well....They wouldn't when it cost $15. We know that. But what about $0.00? I would gladly play the precu with all its problems for free and wouldn't even have to think about it. I think as word gets out, we will find populations explode as "Free Star Wars MMO" catches the attention of many more that will see it as at least a second game to log into from time to time to play at the least. Look at what free MMOs are on the market. They have thousands of players and are much lower quality.

Demolition
08-08-2006, 04:31 PM
lol, the 2 worlds i walked around i think where for model testing, not actual inhabiting

but there are worlds in dev(including Hoth) and we found Denoth(think thats the name of it) so yes there will be new worlds to play on :)

KJFett
08-08-2006, 05:10 PM
I ran across the beginnings of coruscant as well on one of the mod boards.

Demolition
08-09-2006, 07:36 AM
I ran across the beginnings of coruscant as well on one of the mod boards.

dunno why someone would bother

the sheer graphics and build time to acually construct the planet would be hideous, i mean, you cant walk around on that planet, you have to fly for starters, and then where do you land? just dont think i would bother, and i am pretty sure thats why the devs never did, not to mention you cant spawn creatures to kill, could only do NPCs

KJFett
08-09-2006, 08:00 AM
Dang Cys...you need to read up on the place before tossing aside the idea. :P

It has a very large creature population below the top layers. In fact, its just as dangerous below the top layers as any other planet.

Their are large open areas on top of buildings at all levels.

Their are walkways that connect all levels.

Sure driving is the best route, but it is very easy to walk from one are to the next as well.

Think of the planet like a metal jungle.

Instances can be used to allow for multiple layers of tops of buildings and top layers, middle layers (below the top but still in veiw of the sun, then bottom layers where only the bravest go and its dark all the time.

Good programming could pull it off with ease using existing tools and models currently in the game. Heck, the buildings used on Talus and Corellia would be great for the top layers.

Wilibus
08-09-2006, 03:22 PM
OMFG ... i think i just filled the cup!

This fucking great.

Demolition
08-09-2006, 05:22 PM
i have read up on it to some extent

did people live down there? yes..

was it common for the hero figures or even most of the average people in books to run around down there? nope(atleast not that i read)

besides, the biggest problem isn't the coding, its the graphics

i mean, we're talkin about bringin KOTOR walkin around in huge cities to SWG where you walk around on the open plains of planets and go wherever you please, not follow a catwalk or suffer an untimely demise to a drop so far you die before seeing the bottom do to sheer g-force

KJFett
08-09-2006, 05:48 PM
i have read up on it to some extent

did people live down there? yes..

was it common for the hero figures or even most of the average people in books to run around down there? nope(atleast not that i read)

besides, the biggest problem isn't the coding, its the graphics

i mean, we're talkin about bringin KOTOR walkin around in huge cities to SWG where you walk around on the open plains of planets and go wherever you please, not follow a catwalk or suffer an untimely demise to a drop so far you die before seeing the bottom do to sheer g-force

Do some more reading up on Han and you'll run across more of the lower levels. There are also cases where other "heros" ran into the underworld areas shortly after the fall of the Empire and the Rebellion took over the planet. I beleive some of the Xwing series also goes a little into the middle and a bit of the lower areas as well.

as for what can be found down there?

Consider this.....…several hundred meters below the south pole of Coruscant, the Ice Crypts held what are believed to be the remains of thirteen pre-Republic Zhell lords?


The Ice Crypts were a network of subterranean caves in the glaciers several hundred meters beneath the Hasamadhi Warehouse District, near the south pole of Coruscant.

Thirteen burial chambers lay at the end of the tunnel system, each containing a mummified corpse with weapons, armor, and trophies of war. Archaeologists believed them to be the remains of the chiefs of the thirteen nations of Zhell, who presumedly had fled there after their defeat at the hands of the Taungs in pre-Republic times. It was one of the only known artifacts of this time period.

While the crypts were open to the public in the time of the Galactic Republic, the Empire restricted them in an effort to suppress information on pre-Imperial civilizations. The temperature was maintained to keep the tunnels from melting, and tourists were prevented from entering the chambers themselves. Some curators claimed to have heard ghostly voices at night reciting the chant "korah mahtah."

Would make for an intersting quest don't you think?

More on the planet.... http://starwars.wikia.com/wiki/Coruscant

There are a bunch of creatures listed on that site and if after reading all the way to the end...you can't see how they can make that one amazing planet....you are nuts. :P Heck, EVERYTHING that makes SWG Star Wars can be rolled up on that one planet alone.

Nive Halcyon
08-09-2006, 07:00 PM
Maybe you guys should whipe off a little of that drool, you got some drippin down your chins.

:P

Demolition
08-10-2006, 06:29 AM
http://www.swgalaxies.net/

pwned in the eye SOE!!

Lucasarts network just anounced that lucas arts is in support of the emu aslong as they go through lucasarts network

PWNED!!

KJFett
08-10-2006, 06:54 AM
Wow, that's great news! Publish 13 is where we will be when it goes live.

The admin on the forums there said that the word form LA is that this will all come together and ready for the public in about a year. I owuldnt be surprised if its even sooner, but ehh...we have waited this long...what's another year?

Anyway...yeah...LA backing is a huge hurdle that they have jumped and will go a long way in insuring that SOE keeps their nose out of it and keeps their own legal hounds in the cages. This is great news!

Demolition
08-11-2006, 06:51 AM
Wow, that's great news! Publish 13 is where we will be when it goes live.

The admin on the forums there said that the word form LA is that this will all come together and ready for the public in about a year. I owuldnt be surprised if its even sooner, but ehh...we have waited this long...what's another year?

Anyway...yeah...LA backing is a huge hurdle that they have jumped and will go a long way in insuring that SOE keeps their nose out of it and keeps their own legal hounds in the cages. This is great news!

i wouldn't put a time frame on it, it all depends on how much time the devs and any outside coders spend on it

the more they spend + faster they manage to RE the packets the faster it goes, but a huge bump in the road could slow things down in a hurry

but yea, hopefully by end of this year we will have more to do besides create a toon and walk around a void planet, its going to take a long while to iron out combat and then crafting though, i think swg was in dev for a min of 3 years, part of that was the beta, but still, that was a full team working on it 8+ hours a day

Demolition
08-11-2006, 04:02 PM
http://forums.swgemu.com/viewtopic.php?t=4583

SWGEmu's test server

you'll need the swgemu client and a launcher or smarts enough to change the config file over to that ip :)