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View Full Version : Diplomacy, Alliances, and Zergs



Temijin
11-30-2008, 08:06 PM
As I study this game, it seems to be a hybred between Asherons Call and Ultima Online with updated graphics and new features. Having played UO on day one on the Pacific server and lived through all the troubles of the first 2 years of the game (left when they nerfed dragon taming) and played for over a year on the AC PvP server, a couple of things observed in these games could be applied to DO.

I thought I would list some of them as points of discussion.


1. Holding territory of any size will require numbers available around the clock. Multiple time zone players will be needed.

2. Recruiting will need to be continuos as many find they can't have full PVP and leave the game.

3. Alliances will be necessary to put the numbers in the field needed to defend and attack key locations. Since our chose race hates everyone, alliances within our race will be the norm. Establishing them early will help prevent grudges from ganking being developed that could make an alliance later more difficult.

4. There will be cookie cutter builds developed for all roles. These builds will vary a bit as the game is adjusted during the first 6 months but will stabiilize soon after. The faster we determine and build towards them the better.

5. Picking a server that will be populated by known established guilds is not necessarily the way to go. These guild arrive on day one with large numbers that clog the server and force solo players to other servers. When these guilds leave (they always do eventually), the server becomes barren. New players avoid them as they cannot compete. They head to newer servers to have more of an even start with others. You get lots of competition early but little later.

6. Smallish raiding parties can have PvP succuss hitting known grinding areas but to take places of power will require zergs as they will typically be defended.

Pandorra
12-02-2008, 12:31 PM
Those are some really good points Temi. We are definitely going to need people like you that have skill-based open-PvP experience.

Its going to be a hard game, but its going to be fun as hell when we sack a city and take its clan stone for our own!


5. Picking a server that will be populated by known established guilds is not necessarily the way to go. These guild arrive on day one with large numbers that clog the server and force solo players to other servers. When these guilds leave (they always do eventually), the server becomes barren. New players avoid them as they cannot compete. They head to newer servers to have more of an even start with others. You get lots of competition early but little later.

I am not 100% sure, but I think they are going with only two servers... NA and EU. Seems kind of odd, but I am sure I read that somewhere.

Craven
12-23-2008, 09:45 AM
I believe I read somewhere that they intend on having the server capacities set at 10,000 players.

2 servers with the cap of 10k each isnt that bad. Its actually pretty bad ass. Havnt seen a game do this in a long time(except Eve online from what I hear).

However if the games release is solid and it lives up to its hype then its a given that theyll add more servers.

I gotta be honest that I really wasnt interested in the game until recently. its now starting to get my attention since Ive been looking into it. Im just bored as hell of everythings thats out right now :(

Hows the PvE going to work in the game? Anyone know? There going to be dungeons an stuff for grps to go through? What about raids?(other than city sieges). I know that its primarily a PvP game but what about the PvE?

govtcheeze
12-23-2008, 10:07 AM
Eve only has 1 live server, and it has usually between 26k and 40k people depending on time of day :D

Craven
12-23-2008, 12:21 PM
Eve only has 1 live server, and it has usually between 26k and 40k people depending on time of day :D

Daaaaamn thats some crazy stuff there. Well still, 10k will be pretty damn awesome in this type of an MMO.

Fuergrissa
12-27-2008, 04:10 PM
4. There will be cookie cutter builds developed for all roles. These builds will vary a bit as the game is adjusted during the first 6 months but will stabiilize soon after. The faster we determine and build towards them the better.


I hate Cookies. Everyone get in the mind set that you have to do it this way and often in many Mmo I have not gone with the cookie and have out done many so called cookie players.


To me Skill / play style mean alot to you build type and if you mold your char to you and how you play rather then trying to copy the so called stander you will do alot better.

Temijin
01-04-2009, 10:13 PM
Even with hundreds of skills, there will be combinations that are more viable then others. Both Asheron's Call and UO were skill based games and both has several preferred builds for melee and and caster for PVP.