Category Archives: Drow

Real ID edges its way into Blizzard Forums

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Blizzard will now be using their subscriber’s First and Last name to represent their forum posts on Blizzard forums.

What’s your take on this?

I can think of an obvious pro right off the bat.  Hopefully less trolling.   At the same time I can see this idea being quickly withdrawn by Blizzard as the hate mail piles up.

Recently, we introduced our new Real ID feature - http://www.battle.net/realid/ , a new way to stay connected with your friends on the new Battle.net. Today, we wanted to give you a heads up about our plans for Real ID on our official forums, discuss the design philosophy behind the changes we’re making, and give you a first look at some of the new features we’re adding to the forums to help improve the quality of conversations and make the forums an even more enjoyable place for players to visit.

The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID — that is, their real-life first and last name — with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. Certain classic forums, including the classic Battle.net forums, will remain unchanged.

The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players — however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild. Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven’t been connected before. With this change, you’ll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well.

We also plan to add a number of other features designed to make reading the forums more enjoyable and to empower players with tools to improve the quality of forum discussions. Players will have the ability to rate up or rate down posts so that great topics and replies stand out from the not-so-great; low-rated posts will appear dimmer to show that the community feels that they don’t contribute effectively to the conversation, and Blizzard’s community team will be able to quickly and easily locate highly rated posts to participate in or to highlight discussions that players find worthwhile.

In addition, individual topics will be threaded by context, meaning replies to specific posts will be grouped together, making it easier for players to keep track of multiple conversations within a thread. We’re also adding a way for Blizzard posters to “broadcast” important messages forums-wide , to help communicate breaking news to the community in a clear and timely fashion. Beyond that, we’re improving our forum search function to make locating interesting topics easier and help lower the number of redundant threads, and we have more planned as well.

With the launch of the new Battle.net, it’s important to us to create a new and different kind of online gaming environment — one that’s highly social, and which provides an ideal place for gamers to form long-lasting, meaningful relationships. All of our design decisions surrounding Real ID — including these forum changes — have been made with this goal in mind.

We’ve given a great deal of consideration to the design of Real ID as a company, as gamers, and as enthusiastic users of the various online-gaming, communication, and social-networking services that have become available in recent years. As these services have become more and more popular, gamers have become part of an increasingly connected and intimate global community – friendships are much more easily forged across long distances, and at conventions like PAX or our own BlizzCon, we’ve seen first-hand how gamers who may have never actually met in person have formed meaningful real-life relationships across borders and oceans. As the way gamers interact with one another continues to evolve, our goal is to ensure Battle.net is equipped to handle the ever-changing social-gaming experience for years to come.

For more info on Real ID, check out our Real ID page and FAQ located at http://www.battle.net/realid/ . We look forward to answering your questions about these upcoming forum changes in the thread below.

http://forums.battle.net/thread.html?topicId=25626109041&sid=3000

Where Are All The Good Games At?

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Do you remember the first video game you every played?  How about the first console you ever owned?  Maybe you’re primarily a PC gamer and always have been?  Whatever your preference I am sure you can remember plenty of times throughout your gaming career where you have fell head over heels for a specific game.  I know I can remember those specific times — Super Mario Bros. 3, Legend of Zelda: A Link to the Past, Final Fantasy VI, Goldeneye 007, Starcraft — the list could go on.  All of these games contributed to their genre and/or the video game design in general in a very profound way.  I’m sure most of you have your own list with little gems here and there that other people wouldn’t necessarily agree with you on, but that’s what makes games so great…  they can appeal to so many people in so many different ways.

Unfortunately, lately I have been noticing that I no longer am looking forward to new games.  I constantly find myself searching through my old video game collection to play through the classics again.  Even today, I had a discussion with a co-worker about a little shop down the street that still sells the old cartridges for NES/SNES/Genesis/etc..  We reminisced about games like Chrono Trigger, Super Castlevania, and more.  Now, I am not going to sit here and bash all new games, there are still a good amount coming out that I look forward to.  However, for the most part, they are made solely by 1-2 developers and I will talk about them here in a second (i.e. Blizzard and SquareEnix).

I admit, I am an avid collector of classic video game series.  I own all of the Mario, Zelda, Final Fantasy, Resident Evil series.  I have a lust for Squaresoft/SquareEnix and Blizzard games.  I recently went through Final Fantasy 3 again and am about to go through Final Fantasy IV and V again in preparation for Final Fantasy XIII (hey, what do you know, another SquareEnix game).  I’m doing the same with Starcraft and Diablo as their new games get closer and closer to release date (more Blizzard games!).

My questions is, what is it nowadays that makes the majority of new games coming out non-enjoyable?  Is it the price?  Maybe sub-par gameplay?  Maybe it’s the lackluster stories?  Are most games too easy today?  Any of these questions could be the answer to any number of new games coming out on the market.  Every single one of those reasons has been a reason why I have not picked up a game at some point or another over the past 5 years or so.  The only two games I can honestly say that I have bought and enjoyed over the past 5 years have been FFXII and Demon’s Souls.  Demon’s Souls is a game that is very challenging and allows me to reminisce about old, hard, games like Ninja Gaiden and others.  It’s the best game on the PS3 in my opinion, simply because it’s the only game that actually brought me back for more.

So, by now maybe there are many who would venture to disagree with me on this topic.  Maybe you think there are plenty of great games out there that have come out in the past 5 years.  I am ready to hear about them.  Write me comments about games you think contradict my view.  Please, help me see the light in this abyss of sub-par video games over the past few years.  But please do one thing before doing so.  Think about those games that I talked about before.  Those games that you fell head over heels for when you first unwrapped it and plugged/slid it in to play.  If you don’t get that same feeling from any of these new games out, then why bother?  Why bother playing them when you can get a better feeling by playing the oldies?

A New Addition to the OD Blog Writing Staff

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Filed under Drow

Please welcome Loopah, another addition to the blog’s writing staff who will provide you with rants and complaints like any other OD member would. Hagg.

Drow - Celestial Defenders

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Filed under Drow, MMO Gaming, World of Warcraft
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There a pivotal moments in a guild’s life that make or break its success, last night was one of those for DROW.  For the folks who threw us under the bus for a few hours of progression, this one’s for you:

uld_observed

uld_celestialdefender

This wasn’t just an end-zone boss kill - it was end-zone boss kill when all the chips were down.  After a staggering amount of turnover and roster change from the start of Ulduar, we put ourselves back in the US top-30, after being Top-100 only weeks ago.  In that time, we’ve been spit on, poached, laughed at, and abandoned.  We’ve been told we were washed up.  We’ve had people log into our vent calling us “Has Beens, Woulda Beens, Shoulda Beens”.  People doubted us, called our successes a fluke, didn’t think we could hold a top standing.  So here it is…

And for the record - the actuall kill was closer to US 21st or 22nd.  With the way scoring works on WoW Progress, we got bumped 7 or 8 slots back in ranking by guilds that got the kill hours after us.  It is what it is.

We’ve got Alone in the Darkness to keep us occupied, and hopefully some more PTR work to get our feet wet with 3.2.

/Salute to the team and to Kurkis (The Magic Man) in particular.  I’m pretty sure he made this win possible for the guild.

I need to write more, hopefully now that the stress is off I’ll have more time to play here.  See you guys in a few days…

Call the Fire Deptartment…

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Filed under Drow, MMO Gaming, World of Warcraft
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Two hardmodes in one week, that’s a GG in my book.  This puts us at US 48th.

heroic_firefighter

Mimiron’s hard-mode is one of those unforgiving encounters with a thousand-and-one ways to die, and it takes nothing short of every member in your raid learning how to keep themselves alive under pressure if you want to get the kill.

You have to dodge landmines.  You have to run from the spreading fires. You have to avoid the emergency bots bobbing around the room dousing the  fires.  You have to dodge aerial rocket strikes.  You have to run from plasma blasts and laser beams, while avoiding more fires and landmines and the frost-bombs Mimiron deploys to help his emergency bots put out the fires, all while trying to kill the boss under the strict confines of an enrage timer…

It’s serious.

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